Files
alan e5053de6a7 Wider ranges, an agent guide, patch and effects commands
Every effect's sliders and clamps now reach far (a nudge from a tremor
to an earthquake, a banner that stays minutes). AGENTS.md documents the
file schema, every option and range, the CLI, verification and worked
scenarios for scripts and coding agents; attention-required effects
prints the catalog as JSON, patch merges keys into a rule, docs prints
the guide.
2026-09-08 17:21:44 +01:00

73 lines
1.9 KiB
QML

import QtQuick
import Quickshell
import Quickshell.Wayland
import qs.Commons
// Every screen dims and comes back, once or a few times.
//
// Options: duration (seconds, 1), intensity (how dark, 0.6), speed
// (blinks per second, 2).
Item {
id: root
width: 0
height: 0
visible: false
property bool active: false
property real level: 0
property real darkness: 0.6
property int pulseMs: 500
function number(value, fallback, min, max) {
var n = Number(value)
if (!isFinite(n)) return fallback
return Math.max(min, Math.min(max, n))
}
function trigger(opts, notif, rule) {
opts = opts || {}
var duration = number(opts.duration, 1, 0.1, 30)
var speed = number(opts.speed, 2, 0.2, 30)
darkness = number(opts.intensity, 0.6, 0.01, 1)
pulseMs = Math.round(1000 / speed)
anim.stop()
level = 0
active = true
anim.loops = Math.max(1, Math.round(duration * speed))
anim.start()
}
SequentialAnimation {
id: anim
NumberAnimation { target: root; property: "level"; from: 0; to: 1; duration: root.pulseMs / 2; easing.type: Easing.OutQuad }
NumberAnimation { target: root; property: "level"; from: 1; to: 0; duration: root.pulseMs / 2; easing.type: Easing.InQuad }
onFinished: {
root.level = 0
root.active = false
}
}
Variants {
model: Quickshell.screens
PanelWindow {
required property var modelData
screen: modelData
visible: root.active
color: "transparent"
anchors { top: true; bottom: true; left: true; right: true }
exclusionMode: ExclusionMode.Ignore
WlrLayershell.namespace: "attention-required-blink"
WlrLayershell.layer: WlrLayer.Overlay
WlrLayershell.keyboardFocus: WlrKeyboardFocus.None
mask: Region {}
Rectangle {
anchors.fill: parent
color: Color.background
opacity: root.level * root.darkness
}
}
}
}