15cd5116a2
- The bar speaks the language being dictated ("Ouvindo…", "Escuchando…", …).
- Green now means real audio is arriving, not just that pw-record connected:
a Bluetooth microphone sends silence while it switches profile, which is
where the first words were being lost.
- Advanced → "Keep the microphone open": the stream is parked between
recordings and a recording starts instantly with ~0.6 s of pre-roll.
- Settings → "Bar animation": bars, wave, pulse or dots.
- pw-record is shut down off the event loop so a cancel can never stall.
158 lines
5.3 KiB
QML
158 lines
5.3 KiB
QML
import QtQuick
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// The bar's picture of the microphone, in one of four styles:
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// bars thin bars mirrored around the middle (the default)
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// wave a smooth sine-like line whose swell follows the voice
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// pulse a dot inside a ring that breathes with the voice
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// dots a row of dots that grow with the voice
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// `levels` holds 0..1 values, newest last. With `sine` on (the microphone is
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// still opening) every style shows a travelling wave; with `idle` on
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// (transcribing, or an error) it breathes gently instead.
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Item {
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id: root
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property var levels: []
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property string style: "bars"
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property int bars: 20
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property real barWidth: 2
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property real gap: 2
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property color color: "white"
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property bool idle: false
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property bool sine: false
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property real minHeight: 2
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readonly property bool animated: idle || sine || style === "wave" || style === "pulse"
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implicitWidth: style === "pulse" ? height + 6 : bars * (barWidth + gap) - gap
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implicitHeight: 16
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property real phase: 0
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Timer {
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interval: 40
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repeat: true
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running: root.animated && root.visible
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onTriggered: { root.phase += root.sine ? 0.35 : 0.2; if (root.style === "wave") waveCanvas.requestPaint() }
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}
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onLevelsChanged: if (style === "wave") waveCanvas.requestPaint()
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onStyleChanged: if (style === "wave") waveCanvas.requestPaint()
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function levelAt(i) {
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var lv = levels || []
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var offset = lv.length - bars
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var v = offset + i >= 0 ? Number(lv[offset + i]) : 0
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return isFinite(v) ? Math.max(0, Math.min(1, v)) : 0
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}
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function breath(i) { return 0.12 + 0.1 * (1 + Math.sin(phase + i * 0.45)) / 2 }
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function travel(i) { return 0.15 + 0.75 * (1 + Math.sin(i * 0.7 - phase)) / 2 }
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function amp(i) { return sine ? travel(i) : idle ? breath(i) : levelAt(i) }
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// The loudest of the last few levels, smoothed: what a single shape should show.
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function recent() {
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if (sine) return 0.4 + 0.35 * (1 + Math.sin(phase * 1.5)) / 2
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if (idle) return 0.15 + 0.1 * (1 + Math.sin(phase)) / 2
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var lv = levels || [], m = 0
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for (var i = Math.max(0, lv.length - 4); i < lv.length; i++) m = Math.max(m, Number(lv[i]) || 0)
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return Math.min(1, m)
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}
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// ---- bars ----
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Row {
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visible: root.style === "bars"
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anchors.centerIn: parent
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spacing: root.gap
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Repeater {
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model: root.style === "bars" ? root.bars : 0
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Rectangle {
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required property int index
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readonly property real lv: root.amp(index)
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width: root.barWidth
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height: Math.max(root.minHeight, Math.round(lv * root.height))
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radius: root.barWidth / 2
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color: root.color
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anchors.verticalCenter: parent.verticalCenter
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Behavior on height { NumberAnimation { duration: 70 } }
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}
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}
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}
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// ---- dots ----
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Row {
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visible: root.style === "dots"
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anchors.centerIn: parent
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spacing: 0
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readonly property int count: Math.max(4, Math.round(root.bars / 2))
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readonly property real slot: root.implicitWidth / count
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Repeater {
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model: root.style === "dots" ? parent.count : 0
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Item {
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required property int index
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readonly property real lv: root.amp(Math.min(root.bars - 1, Math.round(index * root.bars / parent.count + root.bars / parent.count / 2)))
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width: parent.slot
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height: root.height
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Rectangle {
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anchors.centerIn: parent
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width: Math.max(2, Math.round(2 + lv * (Math.min(root.height, parent.width) - 3)))
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height: width
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radius: width / 2
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color: root.color
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opacity: 0.5 + 0.5 * lv
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Behavior on width { NumberAnimation { duration: 70 } }
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}
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}
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}
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}
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// ---- wave ----
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Canvas {
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id: waveCanvas
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visible: root.style === "wave"
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anchors.fill: parent
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onPaint: {
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var ctx = getContext("2d")
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ctx.clearRect(0, 0, width, height)
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if (!visible) return
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var mid = height / 2, n = root.bars, span = width / Math.max(1, n - 1)
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ctx.strokeStyle = root.color
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ctx.lineWidth = 1.6
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ctx.lineCap = "round"
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ctx.beginPath()
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var steps = Math.max(24, Math.round(width))
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for (var s = 0; s <= steps; s++) {
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var x = width * s / steps
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var pos = x / span, i = Math.floor(pos), f = pos - i
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var a0 = root.amp(Math.min(n - 1, i)), a1 = root.amp(Math.min(n - 1, i + 1))
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var envelope = a0 + (a1 - a0) * f
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var y = mid + Math.sin(x * 0.55 - root.phase * 2) * envelope * (mid - 1)
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if (s === 0) ctx.moveTo(x, y); else ctx.lineTo(x, y)
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}
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ctx.stroke()
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}
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}
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// ---- pulse ----
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Item {
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visible: root.style === "pulse"
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anchors.centerIn: parent
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width: root.height + 6
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height: root.height
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readonly property real lv: root.recent()
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Rectangle { // ring
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anchors.centerIn: parent
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width: Math.round(root.height * (0.45 + 0.55 * parent.lv))
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height: width
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radius: width / 2
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color: "transparent"
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border.width: 1.5
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border.color: root.color
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opacity: 0.35 + 0.65 * parent.lv
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Behavior on width { NumberAnimation { duration: 90 } }
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}
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Rectangle { // dot
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anchors.centerIn: parent
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width: Math.round(root.height * (0.2 + 0.3 * parent.lv))
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height: width
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radius: width / 2
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color: root.color
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Behavior on width { NumberAnimation { duration: 60 } }
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}
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}
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}
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