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alan 15cd5116a2 Localized bar strings, signal-gated listening, warm microphone, animation styles
- The bar speaks the language being dictated ("Ouvindo…", "Escuchando…", …).
- Green now means real audio is arriving, not just that pw-record connected:
  a Bluetooth microphone sends silence while it switches profile, which is
  where the first words were being lost.
- Advanced → "Keep the microphone open": the stream is parked between
  recordings and a recording starts instantly with ~0.6 s of pre-roll.
- Settings → "Bar animation": bars, wave, pulse or dots.
- pw-record is shut down off the event loop so a cancel can never stall.
2026-09-07 00:31:14 +01:00

158 lines
5.3 KiB
QML

import QtQuick
// The bar's picture of the microphone, in one of four styles:
// bars thin bars mirrored around the middle (the default)
// wave a smooth sine-like line whose swell follows the voice
// pulse a dot inside a ring that breathes with the voice
// dots a row of dots that grow with the voice
// `levels` holds 0..1 values, newest last. With `sine` on (the microphone is
// still opening) every style shows a travelling wave; with `idle` on
// (transcribing, or an error) it breathes gently instead.
Item {
id: root
property var levels: []
property string style: "bars"
property int bars: 20
property real barWidth: 2
property real gap: 2
property color color: "white"
property bool idle: false
property bool sine: false
property real minHeight: 2
readonly property bool animated: idle || sine || style === "wave" || style === "pulse"
implicitWidth: style === "pulse" ? height + 6 : bars * (barWidth + gap) - gap
implicitHeight: 16
property real phase: 0
Timer {
interval: 40
repeat: true
running: root.animated && root.visible
onTriggered: { root.phase += root.sine ? 0.35 : 0.2; if (root.style === "wave") waveCanvas.requestPaint() }
}
onLevelsChanged: if (style === "wave") waveCanvas.requestPaint()
onStyleChanged: if (style === "wave") waveCanvas.requestPaint()
function levelAt(i) {
var lv = levels || []
var offset = lv.length - bars
var v = offset + i >= 0 ? Number(lv[offset + i]) : 0
return isFinite(v) ? Math.max(0, Math.min(1, v)) : 0
}
function breath(i) { return 0.12 + 0.1 * (1 + Math.sin(phase + i * 0.45)) / 2 }
function travel(i) { return 0.15 + 0.75 * (1 + Math.sin(i * 0.7 - phase)) / 2 }
function amp(i) { return sine ? travel(i) : idle ? breath(i) : levelAt(i) }
// The loudest of the last few levels, smoothed: what a single shape should show.
function recent() {
if (sine) return 0.4 + 0.35 * (1 + Math.sin(phase * 1.5)) / 2
if (idle) return 0.15 + 0.1 * (1 + Math.sin(phase)) / 2
var lv = levels || [], m = 0
for (var i = Math.max(0, lv.length - 4); i < lv.length; i++) m = Math.max(m, Number(lv[i]) || 0)
return Math.min(1, m)
}
// ---- bars ----
Row {
visible: root.style === "bars"
anchors.centerIn: parent
spacing: root.gap
Repeater {
model: root.style === "bars" ? root.bars : 0
Rectangle {
required property int index
readonly property real lv: root.amp(index)
width: root.barWidth
height: Math.max(root.minHeight, Math.round(lv * root.height))
radius: root.barWidth / 2
color: root.color
anchors.verticalCenter: parent.verticalCenter
Behavior on height { NumberAnimation { duration: 70 } }
}
}
}
// ---- dots ----
Row {
visible: root.style === "dots"
anchors.centerIn: parent
spacing: 0
readonly property int count: Math.max(4, Math.round(root.bars / 2))
readonly property real slot: root.implicitWidth / count
Repeater {
model: root.style === "dots" ? parent.count : 0
Item {
required property int index
readonly property real lv: root.amp(Math.min(root.bars - 1, Math.round(index * root.bars / parent.count + root.bars / parent.count / 2)))
width: parent.slot
height: root.height
Rectangle {
anchors.centerIn: parent
width: Math.max(2, Math.round(2 + lv * (Math.min(root.height, parent.width) - 3)))
height: width
radius: width / 2
color: root.color
opacity: 0.5 + 0.5 * lv
Behavior on width { NumberAnimation { duration: 70 } }
}
}
}
}
// ---- wave ----
Canvas {
id: waveCanvas
visible: root.style === "wave"
anchors.fill: parent
onPaint: {
var ctx = getContext("2d")
ctx.clearRect(0, 0, width, height)
if (!visible) return
var mid = height / 2, n = root.bars, span = width / Math.max(1, n - 1)
ctx.strokeStyle = root.color
ctx.lineWidth = 1.6
ctx.lineCap = "round"
ctx.beginPath()
var steps = Math.max(24, Math.round(width))
for (var s = 0; s <= steps; s++) {
var x = width * s / steps
var pos = x / span, i = Math.floor(pos), f = pos - i
var a0 = root.amp(Math.min(n - 1, i)), a1 = root.amp(Math.min(n - 1, i + 1))
var envelope = a0 + (a1 - a0) * f
var y = mid + Math.sin(x * 0.55 - root.phase * 2) * envelope * (mid - 1)
if (s === 0) ctx.moveTo(x, y); else ctx.lineTo(x, y)
}
ctx.stroke()
}
}
// ---- pulse ----
Item {
visible: root.style === "pulse"
anchors.centerIn: parent
width: root.height + 6
height: root.height
readonly property real lv: root.recent()
Rectangle { // ring
anchors.centerIn: parent
width: Math.round(root.height * (0.45 + 0.55 * parent.lv))
height: width
radius: width / 2
color: "transparent"
border.width: 1.5
border.color: root.color
opacity: 0.35 + 0.65 * parent.lv
Behavior on width { NumberAnimation { duration: 90 } }
}
Rectangle { // dot
anchors.centerIn: parent
width: Math.round(root.height * (0.2 + 0.3 * parent.lv))
height: width
radius: width / 2
color: root.color
Behavior on width { NumberAnimation { duration: 60 } }
}
}
}