Localized bar strings, signal-gated listening, warm microphone, animation styles
- The bar speaks the language being dictated ("Ouvindo…", "Escuchando…", …).
- Green now means real audio is arriving, not just that pw-record connected:
a Bluetooth microphone sends silence while it switches profile, which is
where the first words were being lost.
- Advanced → "Keep the microphone open": the stream is parked between
recordings and a recording starts instantly with ~0.6 s of pre-roll.
- Settings → "Bar animation": bars, wave, pulse or dots.
- pw-record is shut down off the event loop so a cancel can never stall.
This commit is contained in:
+30
-6
@@ -106,6 +106,7 @@ Panel {
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return ""
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}
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readonly property string defaultLang: langs.length ? langs[0].code : ""
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function t(key, fallback) { var st = svc ? svc.strings : null; return st && st[key] ? st[key] : fallback }
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readonly property string agentName: svc && svc.agentName !== "" ? svc.agentName : "agent"
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function clock(secs) {
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var s = Math.floor(secs || 0)
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@@ -122,17 +123,17 @@ Panel {
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function subtitle() {
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if (!svc) return "Service not loaded"
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if (!connected) return svc.daemonError !== "" ? svc.daemonError : "Starting…"
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if (connecting) return "Opening the microphone…"
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if (recording) return "Listening · " + svc.langLabel + " · " + clock(svc.elapsed) + (svc.agentMode ? " · to " + agentName : "")
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if (transcribing) return "Transcribing…"
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if (connecting) return t("opening", "Opening the microphone…")
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if (recording) return t("listening", "Listening…").replace(/…$/, "") + " · " + svc.langLabel + " · " + clock(svc.elapsed) + (svc.agentMode ? " · to " + agentName : "")
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if (transcribing) return t("transcribing", "Transcribing…")
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if (download) return "Getting ready for " + (download.lang || download.model) + " · " + download.pct + "%"
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return "Idle · " + svc.langLabel
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}
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readonly property string liveText: {
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if (!svc) return ""
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if (connecting) return "Opening microphone…"
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if (recording) return svc.partial !== "" ? svc.partial : "Listening…"
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if (transcribing) return svc.partial !== "" ? svc.partial : (svc.agentMode ? "Sending to " + agentName + "…" : "Transcribing…")
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if (connecting) return t("opening", "Opening microphone…")
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if (recording) return svc.partial !== "" ? svc.partial : t("listening", "Listening…")
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if (transcribing) return svc.partial !== "" ? svc.partial : (svc.agentMode ? "Sending to " + agentName + "…" : t("transcribing", "Transcribing…"))
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if (showError) return svc.error
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if (download) return "Getting ready for " + (download.lang || download.model) + " · " + download.pct + "%"
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return ""
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@@ -173,6 +174,7 @@ Panel {
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Waveform {
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anchors.verticalCenter: parent.verticalCenter
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height: Style.bar.iconCanvas
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style: ["bars", "wave", "pulse", "dots"].indexOf(String(root.cfg.animation)) >= 0 ? String(root.cfg.animation) : "bars"
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bars: 18
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levels: root.svc ? root.svc.levels : []
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sine: root.connecting || (root.download !== null && !root.busy)
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@@ -1104,6 +1106,21 @@ Panel {
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checked: root.cfg.keepAudio !== false
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onToggled: if (root.svc) root.svc.setSetting("keepAudio", root.cfg.keepAudio === false)
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}
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Row {
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width: parent.width
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spacing: Style.space(8)
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RowLabel { text: "Bar animation" }
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Dropdown {
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width: parent.width - root.labelW - parent.spacing - root.trailInset
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showLabel: false
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enabled: root.connected
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value: String(root.cfg.animation || "bars")
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options: [ { value: "bars", label: "Bars" }, { value: "wave", label: "Wave" }, { value: "pulse", label: "Pulse" }, { value: "dots", label: "Dots" } ]
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foreground: root.fg
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fontFamily: root.fontFamily
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onChanged: function(v) { if (root.svc) root.svc.setSetting("animation", v); value = Qt.binding(function() { return String(root.cfg.animation || "bars") }) }
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}
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}
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Row {
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width: parent.width
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spacing: Style.space(8)
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@@ -1265,6 +1282,13 @@ Panel {
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}
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}
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Note { text: "A Bluetooth headset switches to its low-quality headset profile while its microphone is open, which pauses or degrades whatever it is playing. Pick another microphone here to avoid that." }
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SwitchRow {
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label: "Keep the microphone open"
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summary: checked ? "instant start, half a second of pre-roll" : "opens on each key press"
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checked: !!root.cfg.warmMic
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onToggled: if (root.svc) root.svc.setSetting("warmMic", !root.cfg.warmMic)
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}
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Note { text: "The stream stays open between recordings, so the first words are never missed: the recording even includes the moment before the key press. With a Bluetooth headset this keeps it in headset mode all the time, so pair it with a wired or USB microphone above." }
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Row {
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width: parent.width
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spacing: Style.space(8)
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@@ -39,6 +39,8 @@ Item {
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readonly property string agentName: state.agentName || "" // omarchy's default coding agent
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readonly property bool agentMode: !!state.agentMode // this recording goes to the agent
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readonly property var missing: state.missing || [] // tools a stock machine still lacks (voxtype, wtype…)
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readonly property var strings: state.strings || ({}) // bar wording in the language being dictated
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readonly property bool warm: !!state.warm // the microphone stream is kept open between recordings
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property var sources: [] // microphones (sent with the greeting and on `get`)
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// ---- history (fetched on demand; the daemon says when it changed) ----
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+113
-17
@@ -1,30 +1,39 @@
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import QtQuick
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// A row of thin bars mirrored around the middle. `levels` holds 0..1 values,
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// newest last; the bars show the most recent `bars` of them. With `idle` on
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// (nothing to show yet, or transcribing) the bars breathe gently instead.
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// The bar's picture of the microphone, in one of four styles:
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// bars thin bars mirrored around the middle (the default)
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// wave a smooth sine-like line whose swell follows the voice
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// pulse a dot inside a ring that breathes with the voice
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// dots a row of dots that grow with the voice
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// `levels` holds 0..1 values, newest last. With `sine` on (the microphone is
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// still opening) every style shows a travelling wave; with `idle` on
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// (transcribing, or an error) it breathes gently instead.
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Item {
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id: root
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property var levels: []
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property string style: "bars"
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property int bars: 20
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property real barWidth: 2
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property real gap: 2
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property color color: "white"
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property bool idle: false // gentle breathing (nothing to show yet, or transcribing)
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property bool sine: false // a travelling sine wave (the microphone is still connecting)
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property bool idle: false
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property bool sine: false
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property real minHeight: 2
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implicitWidth: bars * (barWidth + gap) - gap
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readonly property bool animated: idle || sine || style === "wave" || style === "pulse"
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implicitWidth: style === "pulse" ? height + 6 : bars * (barWidth + gap) - gap
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implicitHeight: 16
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property real phase: 0
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Timer {
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interval: 40
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repeat: true
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running: (root.idle || root.sine) && root.visible
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onTriggered: root.phase += root.sine ? 0.35 : 0.2
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running: root.animated && root.visible
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onTriggered: { root.phase += root.sine ? 0.35 : 0.2; if (root.style === "wave") waveCanvas.requestPaint() }
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}
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onLevelsChanged: if (style === "wave") waveCanvas.requestPaint()
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onStyleChanged: if (style === "wave") waveCanvas.requestPaint()
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function levelAt(i) {
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var lv = levels || []
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@@ -32,23 +41,28 @@ Item {
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var v = offset + i >= 0 ? Number(lv[offset + i]) : 0
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return isFinite(v) ? Math.max(0, Math.min(1, v)) : 0
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}
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function breath(i) {
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return 0.12 + 0.1 * (1 + Math.sin(phase + i * 0.45)) / 2
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}
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function wave(i) {
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return 0.15 + 0.75 * (1 + Math.sin(i * 0.7 - phase)) / 2
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function breath(i) { return 0.12 + 0.1 * (1 + Math.sin(phase + i * 0.45)) / 2 }
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function travel(i) { return 0.15 + 0.75 * (1 + Math.sin(i * 0.7 - phase)) / 2 }
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function amp(i) { return sine ? travel(i) : idle ? breath(i) : levelAt(i) }
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// The loudest of the last few levels, smoothed: what a single shape should show.
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function recent() {
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if (sine) return 0.4 + 0.35 * (1 + Math.sin(phase * 1.5)) / 2
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if (idle) return 0.15 + 0.1 * (1 + Math.sin(phase)) / 2
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var lv = levels || [], m = 0
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for (var i = Math.max(0, lv.length - 4); i < lv.length; i++) m = Math.max(m, Number(lv[i]) || 0)
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return Math.min(1, m)
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}
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// ---- bars ----
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Row {
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visible: root.style === "bars"
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anchors.centerIn: parent
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spacing: root.gap
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Repeater {
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model: root.bars
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model: root.style === "bars" ? root.bars : 0
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Rectangle {
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required property int index
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readonly property real lv: root.sine ? root.wave(index) : root.idle ? root.breath(index) : root.levelAt(index)
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readonly property real lv: root.amp(index)
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width: root.barWidth
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height: Math.max(root.minHeight, Math.round(lv * root.height))
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radius: root.barWidth / 2
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@@ -58,4 +72,86 @@ Item {
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}
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}
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}
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// ---- dots ----
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Row {
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visible: root.style === "dots"
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anchors.centerIn: parent
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spacing: 0
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readonly property int count: Math.max(4, Math.round(root.bars / 2))
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readonly property real slot: root.implicitWidth / count
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Repeater {
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model: root.style === "dots" ? parent.count : 0
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Item {
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required property int index
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readonly property real lv: root.amp(Math.min(root.bars - 1, Math.round(index * root.bars / parent.count + root.bars / parent.count / 2)))
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width: parent.slot
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height: root.height
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Rectangle {
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anchors.centerIn: parent
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width: Math.max(2, Math.round(2 + lv * (Math.min(root.height, parent.width) - 3)))
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height: width
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radius: width / 2
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color: root.color
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opacity: 0.5 + 0.5 * lv
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Behavior on width { NumberAnimation { duration: 70 } }
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}
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}
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}
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}
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// ---- wave ----
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Canvas {
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id: waveCanvas
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visible: root.style === "wave"
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anchors.fill: parent
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onPaint: {
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var ctx = getContext("2d")
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ctx.clearRect(0, 0, width, height)
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if (!visible) return
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var mid = height / 2, n = root.bars, span = width / Math.max(1, n - 1)
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ctx.strokeStyle = root.color
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ctx.lineWidth = 1.6
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ctx.lineCap = "round"
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ctx.beginPath()
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var steps = Math.max(24, Math.round(width))
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for (var s = 0; s <= steps; s++) {
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var x = width * s / steps
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var pos = x / span, i = Math.floor(pos), f = pos - i
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var a0 = root.amp(Math.min(n - 1, i)), a1 = root.amp(Math.min(n - 1, i + 1))
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var envelope = a0 + (a1 - a0) * f
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var y = mid + Math.sin(x * 0.55 - root.phase * 2) * envelope * (mid - 1)
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if (s === 0) ctx.moveTo(x, y); else ctx.lineTo(x, y)
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}
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ctx.stroke()
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}
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}
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// ---- pulse ----
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Item {
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visible: root.style === "pulse"
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anchors.centerIn: parent
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width: root.height + 6
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height: root.height
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readonly property real lv: root.recent()
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Rectangle { // ring
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anchors.centerIn: parent
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width: Math.round(root.height * (0.45 + 0.55 * parent.lv))
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height: width
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radius: width / 2
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color: "transparent"
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border.width: 1.5
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border.color: root.color
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opacity: 0.35 + 0.65 * parent.lv
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Behavior on width { NumberAnimation { duration: 90 } }
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}
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Rectangle { // dot
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anchors.centerIn: parent
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width: Math.round(root.height * (0.2 + 0.3 * parent.lv))
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height: width
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radius: width / 2
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color: root.color
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Behavior on width { NumberAnimation { duration: 60 } }
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}
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}
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}
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