feat: add combo mode with combo counter, score and escalating effects
A 'Combo mode' toggle turns the display into a game-style counter. Chords containing a modifier (Super/Ctrl/Alt/Shift/Menu/AltGr) are combos: they build a combo counter, apply a multiplier (x2 at 5, x3 at 10 ... x8 at 50) and escalate the effects. Plain characters and shifted chars typed alone are hits: +10 score only, they never touch the combo counter or its window. Scoring: hit = 10, combo = (20 + 15*(mods-1) + 5*(keys-1)) * multiplier. Counted once per physical chord on the Lua's empty payload (release), so the intermediate growing emits of a chord never double-count. The banner (COMBO 12 x3 - 3,450) sits below the history for bottom positions and above it for top positions, with a floating +N pop per press. Effects scale with modifiers and chain length: banner pulse, hue shift, screen shake (up to 5px), continuous hue cycling at 10+ combos and a constant subtle vibration at 20+. The combo resets after comboWindowMs (2s) without a new combo; the score accumulates for the shell session. Also fixes the README Behavior section: the history bullet was never applied (a failed multi-edit call), now restored alongside the combo mode docs. Manifest bumped to 1.7.0.
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"schemaVersion": 1,
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"id": "felixzsh.key-visualizer",
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"name": "Key Visualizer",
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"version": "1.6.0",
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"version": "1.7.0",
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"author": "felixzsh",
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"description": "Shows the keys you press on screen. Great for keybinding tutorials, demos, and screencasts.",
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"kinds": [
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